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December 7, 2008
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Comments: 43
Favourites: 48 [who?]

Views: 3,026 (1 today)
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:iconshtl:
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Hope you'll like it :)





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Technical note:

Cinema4d r11/64, Vray 1.6 proxies under Mograph cloner with random effector.
26 000 000 polys rendered like :picknose:

No more "out of memory" bullsh*t

:boogie: :boogie: boogie: 3 time!
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:iconlightyagane:
This is definitely an awesome picture, that global shading is a very handy option isn't it? x3. I love how simple the architecture is and how the coloring textures and lighting make up it's awesomeness. Very nice work :3.

Question- are the buildings in the foreground larger scale than the background ones? and i like that -land sloping- aspect of it.

I'm also curious about that blue, blocky look on that foreground building and the blurred far background buildings..did you actually have buildings all the way back there?(if that's the case..that's ridiculous..lol)
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:iconshtl:
~shtl May 22, 2010  Professional Digital Artist
Thanks for your comment.

Well, for buildings, all same scale (1/1)

And yes, it's brut render, no post - comp or nothing, just ground and mogrpah clones buildings. Random color shader material, and Vray dof. :) Really simple indeed !

:)
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:iconmike-reiss:
Well Done! Cinema4D Rules!!!
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:iconshtl:
~shtl Nov 25, 2009  Professional Digital Artist
Yeeaaahhh !
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:iconparkour-rebel:
Wow, that city is a freerunner's heaven! :D
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:iconshtl:
~shtl Feb 18, 2009  Professional Digital Artist
=D =D
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:iconspeardesign:
Yeah I'd give this 3 boogies! :D What was the render time like?
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:iconshtl:
~shtl Jan 22, 2009  Professional Digital Artist
:boogie: :boogie: :boogie:

Render time? Forgot. I'll check for very precise time - I must have it somewhere - but it's not long at all for the moment. Arround 1hour maxi for 2000px on a quad, with a correct AA setting, but no reflection/refraction or whatever slowish stuffs. Well, even so proxies don't use ram, there is still lotof geometry to be computed by GI ;)
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:icondawn42:
~Dawn42 Dec 8, 2008  Professional Digital Artist
wow ... just wow
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:iconshtl:
~shtl Dec 9, 2008  Professional Digital Artist
Hey thanks buddy ! :)
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