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Proxity by shtl Proxity by shtl
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Hope you'll like it :)





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Technical note:

Cinema4d r11/64, Vray 1.6 proxies under Mograph cloner with random effector.
26 000 000 polys rendered like :picknose:

No more "out of memory" bullsh*t

:boogie: :boogie: boogie: 3 time!
Add a Comment:
 
:iconlightyagane:
lightyagane Featured By Owner May 16, 2010
This is definitely an awesome picture, that global shading is a very handy option isn't it? x3. I love how simple the architecture is and how the coloring textures and lighting make up it's awesomeness. Very nice work :3.

Question- are the buildings in the foreground larger scale than the background ones? and i like that -land sloping- aspect of it.

I'm also curious about that blue, blocky look on that foreground building and the blurred far background buildings..did you actually have buildings all the way back there?(if that's the case..that's ridiculous..lol)
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:iconshtl:
shtl Featured By Owner May 22, 2010  Professional Digital Artist
Thanks for your comment.

Well, for buildings, all same scale (1/1)

And yes, it's brut render, no post - comp or nothing, just ground and mogrpah clones buildings. Random color shader material, and Vray dof. :) Really simple indeed !

:)
Reply
:iconmike-reiss:
mike-reiss Featured By Owner Oct 23, 2009  Professional Digital Artist
Well Done! Cinema4D Rules!!!
Reply
:iconshtl:
shtl Featured By Owner Nov 25, 2009  Professional Digital Artist
Yeeaaahhh !
Reply
:iconparkour-rebel:
parkour-rebel Featured By Owner Feb 17, 2009
Wow, that city is a freerunner's heaven! :D
Reply
:iconshtl:
shtl Featured By Owner Feb 18, 2009  Professional Digital Artist
=D =D
Reply
:iconspeardesign:
SPEARdesign Featured By Owner Jan 13, 2009
Yeah I'd give this 3 boogies! :D What was the render time like?
Reply
:iconshtl:
shtl Featured By Owner Jan 22, 2009  Professional Digital Artist
:boogie: :boogie: :boogie:

Render time? Forgot. I'll check for very precise time - I must have it somewhere - but it's not long at all for the moment. Arround 1hour maxi for 2000px on a quad, with a correct AA setting, but no reflection/refraction or whatever slowish stuffs. Well, even so proxies don't use ram, there is still lotof geometry to be computed by GI ;)
Reply
:icondawn42:
Dawn42 Featured By Owner Dec 8, 2008  Professional Digital Artist
wow ... just wow
Reply
:iconshtl:
shtl Featured By Owner Dec 9, 2008  Professional Digital Artist
Hey thanks buddy ! :)
Reply
:iconmateria-arts:
Materia-Arts Featured By Owner Dec 8, 2008
Shit how long did that take to render, and looks like the ghetto from sau paulo but nicer :)
Reply
:iconshtl:
shtl Featured By Owner Dec 8, 2008  Professional Digital Artist
Found back rendering time!
2h42mn! No it's not long if you consider it is full GI and 36 000+ objects! XD

Yeah, well, as for Sao Paulo ghetto, I must admit I do have some long story fascination with slums in general... :blush:
But the origins of those building is from Tokyo to be perfectly exact! ^^
Reply
:iconmateria-arts:
Materia-Arts Featured By Owner Dec 8, 2008
Have you seen The incredible Hulk, the new movie with Edward Norton your picture reminded me of some of first scenes in the ghettos of Portugal i think it was, how messed up is that city so damn close together.I fucking loved this movie too its my absolute favorite from here on out, what did you think of it.
Reply
:iconshtl:
shtl Featured By Owner Dec 8, 2008  Professional Digital Artist
Hehe! I was in a long distance flight, and I couldn't get no sleep. I turned on video and saw those wonderful images... instantly charmed by the colors of that slum I saw. I swear! Honestly, don't ask me why or how, I didn't know Norton was playing in Hulk! lol So, I hadn't no idea what it was... I recognised Norton, I like a lot this actor since loooong time ago, and while listening dialogs and following action I decided to watch the movie... thought it was a good thriller! =D
...until the video get cut!
I gat so upset, I was already INTO the movie, really enjoyed that scene!
Finally later on videos came back... I didn't know what I could watch... so I decided to see Hulk at last! So I saw again this beautiful sequence! lol !
As for the rest of the movie, It wasn't the worst "super-hero" adaptation I ever saw, but I found the rest of the movie a little beside this excellent Latina scene! :heart: (maybe more around Brazilia no? don't think they are such slums in Portugal ;) )
Action and FX are awesome, but story goes like way too much predictable for my personal and humble opinion ^^ But no doubt, good entertainment! :)

f only all the movie had the taste of that sequence.... maybe it wouldn't be such a hit, but... it could have been a really good movie =D
Reply
:iconmateria-arts:
Materia-Arts Featured By Owner Dec 9, 2008
They did go a bit too hollywood on it you are right it would have been better if they had that kind of sequence throughout the whole movie like keep it in the slums :)
Reply
:iconwen-jr:
Wen-JR Featured By Owner Dec 7, 2008  Professional Digital Artist
houhou çà sent la crise de l'immobilier par ici xD

VRAY ROOOOOXXXXX :D
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
:headbang:
Reply
:iconwapamup:
wapamup Featured By Owner Dec 7, 2008
hahaa nice one! must`ve been fun :D
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
Yeah! Really fun indeed =D
Reply
:iconleycuervo:
Leycuervo Featured By Owner Dec 7, 2008  Student Digital Artist
Epic!
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
:)
Reply
:iconxscorcher:
xscorcher Featured By Owner Dec 7, 2008  Professional Interface Designer
yeaaaaaaaaaaaaaahhhhhhhhhhhhhh!!!!!!!!!!!
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
yeaaaaaaaaaaaaaahhhhhhhhhhhhhh!!!!!!!!!!!
Reply
:iconmodalmechanica:
ModalMechanica Featured By Owner Dec 7, 2008
That city sure does like balconies ^ ^

Good job!
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
hahaha!
did you noticed it? ^^
Reply
:iconmodalmechanica:
ModalMechanica Featured By Owner Dec 7, 2008
Haha Yeah, but I had to look real hard ^ ^
Reply
:icontdbk:
TDBK Featured By Owner Dec 7, 2008  Hobbyist Digital Artist
Very nice! :D
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
very thanks :)
Reply
:icondaounin:
daounin Featured By Owner Dec 7, 2008
le bourin .... :D
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
mwahaha =D
Reply
:iconhelenesse:
helenesse Featured By Owner Dec 7, 2008  Professional Digital Artist
i thought it was a photo! :omg:
i dont know what all those technical terms mean, but it must be good! so congrats!!! :boogie:
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
Yeah, some nerdy 3d geeky stuff ^^
And YES! it is very good for us 3D users :dance:
:boogie: time again!

When I think how long it would be to draw all this perspectiv by hand, without 3d..... :skull:
Reply
:iconsircula:
SirCula Featured By Owner Dec 7, 2008  Professional Digital Artist
wow didnt know it was so powerful, a question though.

does having proxies actually render faster than not using proxies or does it just mean less out of memory errors
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
Fast answer:
Not faster, just no more memory errors.

Detailed one:
Officially it should be faster, but as far as I tested, it's sometime even a little tiny bit slower, like for only 5 or 6 objects...
But if you come to very high amount of polys, it's hard to say, since your average 3D package couldn't really manage such amount of poly (exept maybe for Zbrush likes or eon Vue that don't use "polys" or not in the same way).
So basically it's same, maybe a bit slower. But for example this scene rendered in few minutes. (i'll check tomorrow exact rendering time). It's Global illumination, 26 000 000 polys, good AA, (no blured reflexion/refraction or displacement) rendered at 1680px large on a quad 2,6. It's not that long finally!
Proxies are just simple instances! If I don't say bullsh*t, it's kindof like instances in Flash.

Did some others tests, will post them tomorrow too :thumbsup:
Reply
:iconsircula:
SirCula Featured By Owner Dec 7, 2008  Professional Digital Artist
cool thanks for that information, theres alot more to vray4c4d than meets the eye. I guess proxies will only be useful in special cases, eg mograph or landscape/exterior environments
Reply
:iconshtl:
shtl Featured By Owner Dec 8, 2008  Professional Digital Artist
Basically yes. Well, useful in any high polys and instances situations.
Can also be useful for others stuffs, like an interior render with HD books in library, chairs, in a car retailer shop, for HD tires, any kind of vegetation, and so on... ;)

Also, proxies have some limitations. No rigging, only one object per proxy (meaning it doesn't recognize polygons selections), and texture is not imported, so you have to put the texture on the proxy. Phong breaks doesn't "work". Actually it is some kind of ".obj" export...

But yes, like for a full forest, it work pretty nice indeed =D
Reply
:iconzaeta-k:
Zaeta-K Featured By Owner Dec 7, 2008  Hobbyist Digital Artist
Good God in heaven almighty- this is one cool city.
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
=D
Reply
:iconspace-time:
space-time Featured By Owner Dec 7, 2008
Looks insane! Nice job :)
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
Thanx :) And thanx to technology too hahaha ^^
Reply
:icontonare:
tonare Featured By Owner Dec 7, 2008  Professional Digital Artist
26 000 000 polys :O_o:

Looks killer bro!
Reply
:iconshtl:
shtl Featured By Owner Dec 7, 2008  Professional Digital Artist
See!?
Actually, "scene info" from OM gives 31 062 polys (quads&tris). That is all Vray proxy magic!
"Taste it once is adopting !" =D
Reply
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December 7, 2008
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