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Submitted on
December 7, 2008
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Proxity by shtl Proxity by shtl
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Hope you'll like it :)





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Technical note:

Cinema4d r11/64, Vray 1.6 proxies under Mograph cloner with random effector.
26 000 000 polys rendered like :picknose:

No more "out of memory" bullsh*t

:boogie: :boogie: boogie: 3 time!
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:iconlightyagane:
lightyagane Featured By Owner May 16, 2010
This is definitely an awesome picture, that global shading is a very handy option isn't it? x3. I love how simple the architecture is and how the coloring textures and lighting make up it's awesomeness. Very nice work :3.

Question- are the buildings in the foreground larger scale than the background ones? and i like that -land sloping- aspect of it.

I'm also curious about that blue, blocky look on that foreground building and the blurred far background buildings..did you actually have buildings all the way back there?(if that's the case..that's ridiculous..lol)
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:iconshtl:
shtl Featured By Owner May 22, 2010  Professional Digital Artist
Thanks for your comment.

Well, for buildings, all same scale (1/1)

And yes, it's brut render, no post - comp or nothing, just ground and mogrpah clones buildings. Random color shader material, and Vray dof. :) Really simple indeed !

:)
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:iconmike-reiss:
mike-reiss Featured By Owner Oct 23, 2009  Professional Digital Artist
Well Done! Cinema4D Rules!!!
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:iconshtl:
shtl Featured By Owner Nov 25, 2009  Professional Digital Artist
Yeeaaahhh !
Reply
:iconparkour-rebel:
parkour-rebel Featured By Owner Feb 17, 2009
Wow, that city is a freerunner's heaven! :D
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:iconshtl:
shtl Featured By Owner Feb 18, 2009  Professional Digital Artist
=D =D
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:iconspeardesign:
SPEARdesign Featured By Owner Jan 13, 2009
Yeah I'd give this 3 boogies! :D What was the render time like?
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:iconshtl:
shtl Featured By Owner Jan 22, 2009  Professional Digital Artist
:boogie: :boogie: :boogie:

Render time? Forgot. I'll check for very precise time - I must have it somewhere - but it's not long at all for the moment. Arround 1hour maxi for 2000px on a quad, with a correct AA setting, but no reflection/refraction or whatever slowish stuffs. Well, even so proxies don't use ram, there is still lotof geometry to be computed by GI ;)
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:icondawn42:
Dawn42 Featured By Owner Dec 8, 2008  Professional Digital Artist
wow ... just wow
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:iconshtl:
shtl Featured By Owner Dec 9, 2008  Professional Digital Artist
Hey thanks buddy ! :)
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