This is definitely an awesome picture, that global shading is a very handy option isn't it? x3. I love how simple the architecture is and how the coloring textures and lighting make up it's awesomeness. Very nice work :3.
Question- are the buildings in the foreground larger scale than the background ones? and i like that -land sloping- aspect of it.
I'm also curious about that blue, blocky look on that foreground building and the blurred far background buildings..did you actually have buildings all the way back there?(if that's the case..that's ridiculous..lol)
Render time? Forgot. I'll check for very precise time - I must have it somewhere - but it's not long at all for the moment. Arround 1hour maxi for 2000px on a quad, with a correct AA setting, but no reflection/refraction or whatever slowish stuffs. Well, even so proxies don't use ram, there is still lotof geometry to be computed by GI
Have you seen The incredible Hulk, the new movie with Edward Norton your picture reminded me of some of first scenes in the ghettos of Portugal i think it was, how messed up is that city so damn close together.I fucking loved this movie too its my absolute favorite from here on out, what did you think of it.
Hehe! I was in a long distance flight, and I couldn't get no sleep. I turned on video and saw those wonderful images... instantly charmed by the colors of that slum I saw. I swear! Honestly, don't ask me why or how, I didn't know Norton was playing in Hulk! lol So, I hadn't no idea what it was... I recognised Norton, I like a lot this actor since loooong time ago, and while listening dialogs and following action I decided to watch the movie... thought it was a good thriller! ...until the video get cut! I gat so upset, I was already INTO the movie, really enjoyed that scene! Finally later on videos came back... I didn't know what I could watch... so I decided to see Hulk at last! So I saw again this beautiful sequence! lol ! As for the rest of the movie, It wasn't the worst "super-hero" adaptation I ever saw, but I found the rest of the movie a little beside this excellent Latina scene! (maybe more around Brazilia no? don't think they are such slums in Portugal ) Action and FX are awesome, but story goes like way too much predictable for my personal and humble opinion ^^ But no doubt, good entertainment!
f only all the movie had the taste of that sequence.... maybe it wouldn't be such a hit, but... it could have been a really good movie
Fast answer: Not faster, just no more memory errors.
Detailed one: Officially it should be faster, but as far as I tested, it's sometime even a little tiny bit slower, like for only 5 or 6 objects... But if you come to very high amount of polys, it's hard to say, since your average 3D package couldn't really manage such amount of poly (exept maybe for Zbrush likes or eon Vue that don't use "polys" or not in the same way). So basically it's same, maybe a bit slower. But for example this scene rendered in few minutes. (i'll check tomorrow exact rendering time). It's Global illumination, 26 000 000 polys, good AA, (no blured reflexion/refraction or displacement) rendered at 1680px large on a quad 2,6. It's not that long finally! Proxies are just simple instances! If I don't say bullsh*t, it's kindof like instances in Flash.
Did some others tests, will post them tomorrow too
Basically yes. Well, useful in any high polys and instances situations. Can also be useful for others stuffs, like an interior render with HD books in library, chairs, in a car retailer shop, for HD tires, any kind of vegetation, and so on...
Also, proxies have some limitations. No rigging, only one object per proxy (meaning it doesn't recognize polygons selections), and texture is not imported, so you have to put the texture on the proxy. Phong breaks doesn't "work". Actually it is some kind of ".obj" export...
But yes, like for a full forest, it work pretty nice indeed