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Anyhow I plan on buying more Ram. "Only" 12 on this machine. Planing on jump up to 24 as soon as I'll get enough money !
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So if I got it right, you doesent have all those skulls in "reality", you just have one skull and, every other skull relate to this one, and the geometry is only built up when you render? but can you see all skulls in cinema 4d interface? and it looks like the skulls interact with each other, like they have physics or something
Here, a 16 poly sphere replaces the skull to do the "bullet time" physics simulation of skulls in the ground + tracks of the tank. It is only activated for sim and viewport, so when you render, the instance uses the rendering proxy.