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September 1, 2011
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Ammo 13 by shtl Ammo 13 by shtl
D-Day -7 ?
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:iconnickmeister:
Nickmeister Featured By Owner Sep 1, 2011
hehe! want one. you got r13 now?
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:iconshtl:
shtl Featured By Owner Sep 1, 2011  Professional Digital Artist
nah not yet. Can't wait anymore. I think release date is around 7 of september, but I could be wrong? Plus delivery time and so on. Looks like years before I can play with it ! ^^
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:iconnickmeister:
Nickmeister Featured By Owner Sep 2, 2011
ahh.. excitement! I wonder what this new rigging system is going to be like.. what are you looking forward to the most? : D : D
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:iconshtl:
shtl Featured By Owner Sep 2, 2011  Professional Digital Artist
Yup character stuff looks cool indeed. Auto rigg + actions cycles librairies, fun and easy. Finger in the noze for any basic stuff ^^
Me? Most important for me in this update is simple workflow enhancements. Basics. Rotate around pointer, no more issues rotating / working on an object. This is number one. I swear, when you work all day on a software you need to be able to work fast on the objects. But many things will be fun and interesting. The news collision deformer looks so awesome. New SSS shader is extremly cool too and good news. Xrefs for team work or just parral object librairy looks better too. SO many to name one haha. I'm a bit curious about integrated Physical Rendering ENgine, even so rendering time must be absolutely awefull...

Only something like a week and I should be set ! =D =D =D
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:iconnickmeister:
Nickmeister Featured By Owner Sep 3, 2011
SSS = sub surface scattering? I was trying the one in r12 and I didn't get any nice results from it (though tbh I didn't read up instructions on how to use it).
What is this parral (or parallel?) object library?
And wuut, there's new rendering engine? need to and read up about all this! : D whee
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:iconshtl:
shtl Featured By Owner Sep 4, 2011  Professional Digital Artist
The R12 SSS is globally OK but very old code. Slowish and makes artifacts in many situations, so the tricks to avoid it are pita.
Needs some try and faillure tests to get it working, but afaic I do use it very often.
Looks like the SSS from R13 is brand new code, so, faster to render and no more dirty artifacts anymore. For charactere animation it was impossible to compete with others 3D package before. So let's see how pple will play this new shader :)

Parallel object librairy : with xref, you can work alone but use them to have your own library of objects. So if you decide to upgrade a model, you work on the original, and all "instances" in every scene will upgrade.
When team work, it is usually impossible to work in the same time on the same project. This is a very well known time loss in production, mainly for charactere animation where you'll have one guy working on the model, another one on the rigg/animation, another one on texture and another one on rendering. For now on, with R12, it is still impossible. Looks like R13 xrefs will allow such exchanges. It is allready possible in others packages like 3dsm, maya, xsi, since they are more big productions focuses for years. It is a pretty important move for cinema4d I think.

New rendering engine : yes, a physical one, like maxwell renderer and so on. Yes you should check infos, it is a big upgrade once again =D =D =D
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:iconnickmeister:
Nickmeister Featured By Owner Sep 4, 2011
sweet,
awesome,
sweet.
'nuff said.
:D
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:iconneotendar:
NeoTendar Featured By Owner Sep 1, 2011  Hobbyist Digital Artist
La R13... °Q° Je veux un kit...
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:iconshtl:
shtl Featured By Owner Sep 1, 2011  Professional Digital Artist
moi aussi moi aussi moi aussi moi aussi
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